Medieval Fantasy City Generator by watabou
Written by Marechal Laurent - 14 december 2018
Classified in : Blender, Links - Tags : none
Site d'origine : https://watabou.itch.io/medieval-fantasy-city-generator
This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Maybe in the future I'll use its code as a basis for some game or maybe not.
Click one of the buttons to create a new city map of a desired size. Hover the mouse pointer over a building to see the type of the ward it belongs to. Press and hold SPACE to see all ward labels. Other keyboard shortcuts:
ENTER | Create a new city of the same size group |
C | Castle on/off |
P | Plaza on/off |
T | Temple on/off |
W | City walls on/off |
S | Shanty towns on/off |
R | River on/off |
O | Coast on/off |
B | Buildings on/off |
👉For development news and related stuff please check a dedicated reddit community.
The first version of this generator was created for the monthly challenge #17 of the proceduralgeneration subreddit. This generator is also available at fantasycities.watabou.ru where you can copy and share permalinks to specific maps, in other respects there are no differences.
Toy Town is a 3d-visualizer for this generator. One day it may become a separate native application or a part of the generator, or both.
You can use maps created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required.
Made with Haxe + OpenFL, the source code is available here.
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